Game Development by Sean

Personal Update & Component Slides

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Hi everyone! I just wanted to post some news and status updates about myself, since there haven’t had much time for posting technical articles.

In the last few months, I’ve finished up my Junior year DigiPen, started a new job at Gas Powered Games, and got a new student organization focused on engine architecture design off the ground. Between these three things, time has been pretty tight.

The slides from my first lecture at the engine architecture club at available online at my GitHub page.

Slides (and hopefully videos) for my other lectures will be up after they’ve been given. Also expect to see some more technical articles over the summer. I have one in the wings on high-performance half-float (16-bit IEEE.754 floating point) in C++, useful for anyone working on graphics or art pipelines.</div>