Having spent more than a year working on this problem at two different companies on two different tech stacks, I felt it might be useful to share some of the lessons learned and techniques utilized for handling AAA game resource pipelines.
I’m going to split this out over a number of articles. I’ll update the index below as articles are published.
Index
- Overview
- Resource Identifiers
- References & Handles
- Dependencies
- File Scanning
- Minimal Conversion
- Minimal Bundling
- Conversion Metadata
- Content Caches
- Distributed Conversion