Game Development by Sean

Resource Pipelines

Table of Contents

Having spent more than a year working on this problem at two different companies on two different tech stacks, I felt it might be useful to share some of the lessons learned and techniques utilized for handling AAA game resource pipelines. I’m going to split this out over a number of articles. I’ll update the index below as articles are published.


  1. Overview
  2. Resource Identifiers
  3. References & Handles
  4. Dependencies
  5. File Scanning
  6. Minimal Conversion
  7. Minimal Bundling
  8. Conversion Metadata
  9. Content Caches
  10. Distributed Conversion